# Machine Learning Researcher at Iowa State University
Position: Machine Learning Researcher
Company: Iowa State University
Location: Ames, IA
Employment Period: December 2021 - April 2022
Industry: Research / Machine Learning
# Overview
As a Machine Learning Researcher at Iowa State University, I conducted independent research focused on developing brain-computer interface (BCI) technology. This senior research project involved creating a system that could recognize hand gestures from EEG (electroencephalogram) signals in real-time, pushing the boundaries of human-computer interaction.
# Key Responsibilities
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Developed an EEG gesture recognition program as part of a senior research project
- Designed experimental protocols for EEG data collection
- Built data acquisition pipelines for brain signal processing
- Implemented signal preprocessing techniques (filtering, artifact removal)
- Created feature extraction algorithms for EEG signals
- Developed machine learning models for gesture classification
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Conducted extensive data analysis and model training
- Collected and annotated EEG datasets from multiple subjects
- Performed statistical analysis on brain signal patterns
- Experimented with various ML algorithms (SVM, Random Forest, Deep Learning)
- Optimized model hyperparameters for improved accuracy
- Validated models using cross-validation and real-world testing
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Implemented real-time gesture recognition
- Built low-latency signal processing pipelines
- Optimized algorithms for real-time performance
- Created visualization tools for monitoring brain activity
- Developed user interfaces for BCI interaction
- Implemented feedback mechanisms for user training
# Technical Skills Acquired
- Machine Learning: Classification algorithms, deep learning, model optimization
- Data Analysis: Signal processing, statistical analysis, feature engineering
- Real-time Systems: Low-latency processing, streaming data handling
- Python: Scientific computing with NumPy, SciPy, scikit-learn, TensorFlow
- EEG Signal Processing: Filtering, artifact removal, feature extraction
- Research Methods: Experimental design, data collection, scientific writing
# Research Outcomes
- Achieved 85% accuracy in recognizing 5 different hand gestures from EEG signals
- Reduced gesture recognition latency to under 500ms for real-time applications
- Presented findings at the Iowa State University Undergraduate Research Symposium
- Contributed to advancing BCI technology for assistive applications
# Impact
This research demonstrated the feasibility of using consumer-grade EEG devices for gesture recognition, opening possibilities for affordable brain-computer interfaces. The system I developed showed potential applications in assistive technology for individuals with motor disabilities, gaming interfaces, and hands-free device control. The project laid groundwork for future research in non-invasive brain-computer interaction at Iowa State University.